﻿using UnityEngine;

namespace Runtime.Net {

    /// <summary>
    /// A scriptable object containing a DFR_NetRemoteSetting definition for game objects
    /// </summary>
    [CreateAssetMenu(fileName = nameof(DFR_NetRemoteSettingDefault), menuName = "DFR/" + nameof(DFR_NetRemoteSettingDefault))]
    public class DFR_NetRemoteSettingDefault : ScriptableObject {

        [SerializeField]
        private DFR_NetRemoteSetting m_Setting;
        public DFR_NetRemoteSetting Setting => m_Setting;
    }
}
